Score: 4.5 / 5
A nerve-fraying nightmare of a fever dream, what HIM lacks in narrative or characterization it more than makes up for in production design, sound, editing, and sheer eye-popping spectacle. If you had told me that any of those points would be found in a football horror film -- a Football. Horror. Film. -- I would have laughed at you. And, indeed, I did laugh when I first saw the trailer for this film. What in the Black Swan-meets-Jordan Peele awesome weirdness could this be? Yet a highly stylized story about obsession and sacrifice for your craft from Peele as producer (and Monkey Man was by far my favorite film last year) was already on my must-see-ASAP list.
Cam Cade, a young boy at home, watches the San Antonio Saviours win a championship with the awe of any kid who already knows what he wants to do with the rest of his life. His father supports this, partly evidenced by the altar to the Saviours in their home, but when quarterback Isaiah White violently breaks his leg on television, Dad tells Cam "No guts, no glory," lionizing White's career-ending injury as the cost of greatness. His honorable sacrifice to have been the GOAT. This is the insidious kind of shit, a savvy viewer will note, that will curse the impressionable son's life. The toxic masculinity and the love of performance will coalesce into horror, almost immediately realized when we jump ahead fifteen years into the future, when Cam (Tyriq Withers, playing a role of bravery with an odd but affective shyness I found endearing, of I Know What You Did Last Summer) is a promising young football player entering the draft. He's cracked over the head by a demonic mascot -- literally a goat, highlighting ties to both satanic imagery and so-called "greatest of all time" laurels, though whether it is a man or supernatural being is left to our imagination -- and suffers a traumatic brain injury.
Isaiah White (a hypnotically seductive Marlon Wayans), now a many-time champion, adopts Cam, possibly as a PR stunt, to specially train him for the league combine. It should be said that I know very, very little about football as a sport, much less as a business, so my notes on the details of all this are likely simplistic, very possibly wrong. But the film doesn't talk much about the nitty gritty either, which tells me that either a) it doesn't really know either, which seems unlikely, or b) it isn't really about that aspect of things. Much like Black Swan refusing to detail the specifics of NYCB inner workings, this is meant to be a suggestive, surreal experience for psychological effect rather than a rationally sound treatise on athletic business.
So when Cam arrives at his destination, we know things are going from bad to worse quickly. Remote in the desert, White lives in a guarded compound a la Ex Machina or even this year's Opus, in a mostly underground bunker of sorts, lavishly decorated with memorabilia amidst its stark, cavernous hollows. Outside, there appears to be a cult of fans, worshipping White in all white; in case it isn't clear by now, this film is excruciatingly obvious yet no less brilliant in its application of literal symbolism in almost every aspect, from its ghastly dream sequences to its quite pointed character names. That is to say that it has a lot on its mind, and it doesn't want to bog us down with unnecessarily ambiguous artistry: the film wants us to feel our way through its nightmare, without getting distracted by obscure symbolic meaning.
There are some key points of the simplistic plot worthy of discussion, but this is a rare case when I think knowing the plot in advance would diminish your appreciation of how it unfolds. Like steps to the guillotine, we plod toward a fateful climax never as shocking but always as awful as we imagine. The screenplay is divided into each day of the week, chapters indicated by onscreen text, which also help buttress the almost biblical mythos at work. Brief and notably scant of much dialogue, these scenes demonstrate excellent direction-as-management, making sure all design and production elements are on the same page, sharing the same vision, and pulling equal weight. Even glaring holes in the cerebral logic of the film -- which, perhaps most notably, never identifies or clarifies or justifies any of White's unconventional, abusive, and even criminal methods while training Cam -- can be excused, in my mind, because there are several possible answers, and the film seems to be begging us to talk about it after a screening.
That will bother some audiences, especially these days, but I respect the hell out of a film that isn't so obscure that we need Reddit threads and YouTube videos to explain all their convoluted interpretations yet is bravely figurative enough to offer multiple possible interpretations that in fact build on one another in thematic significance. That's what I come to the movies to see, y'all! Take a central conceit as one nugget to run with during your next rewatch: a system of white capitalization brutalizes and discards Black male bodies, and our protagonist is a light-skinned man of color while his boss (literally "White") in the game has much darker skin. And race isn't even an explicit point of interest for the film!
Even as pure spectacle, the film delivers us visions of novel, inventive horror in a stylish, stylized parade of colors and shapes. Cam's dreams become the language of the film, even bleeding into our understanding of reality. Are the large glittering mascots dancing with weapons actually in the bunker? Probably not, but it's hard to say for sure, and Cam's in no headspace to do investigating. Like Jonathan Harker trapped in Dracula's castle, Cam must continue to torture himself by working while his master assaults both mind and body. And, to that point, something must be said for the pure sex appeal of this movie. If you didn't get that from the posters, you will from the viewing experience, which is one of the most sensual things I've seen on screen all year. Probably since Femme or Babygirl, actually. With the notable presence of Julia Fox and Indira G. Wilson as the women attached to these men, there are ovet gender plays at work, but it's the men who bring the heat. This is my speed of erotic art.
So come for the looks, stay for the weirdness, and enjoy the onslaught of sensations. I suppose I'd put this on a pedestal alongside Concussion as the only other football movie I've cared about, and we haven't even talked about all the things I want to, like who exactly "Him" is and what that means when attributed to different characters here. Those things, the sparks flying from my mind even now as points of crucial interest, make this far more than a great football movie. They make it sublime, and like mother! or The Neon Demon, this is exactly the kind of pop-art-meets-high-art mythic vision that I have trouble separating the material elements of the film from its ideological ones. Literal shots of infrared x-rays showing bones cracking in football collisions are jarringly inserted into sequences meant to get us thinking about the ethics of a culture that encourages and profits from what amounts to violent theatre. That's not a juxtaposition you can simply not talk about!
I loved this movie, and the more I think about it, the more I love it. Everyone has different aesthetic pleasures, and your experience of it will be different than mine. But when you find a piece of art that really speaks to something in you, or feels shaped for the unique satisfaction of your own mind, and you experience a kind of spiritual kinship with the people who obviously put their own love and passion into making it, it would be a sin not to preach about it. And, as a final nail in that salvific point, there is a strong religious (and Faustian) allegory here, too, so those of you with religious trauma will find extra stimulation from HIM.