Score: 4.5 / 5
"Two children wake up in the middle of the night to find that their father is missing and that the windows and doors in their house have vanished." That's more or less what you'll see as a synopsis if you do a quick internet search for Skinamarink. And it's not incorrect or even inaccurate; it is a bit reductive.
The feature debut of writer and director Kyle Edward Ball is best described as a nightmare, specifically one that I suspect many people have in fact had themselves. I certainly remember fearing my home as a child, staring down the long hallway in the dead of night imagining a malevolent presence inching its way closer to my bedroom, an oppressive darkness shielding me from it, as I wondered with increasing alarm when my parents might save me. Ball taps into that fear by recreating dreamlike sequences that feel ripped from a shared consciousness of memories, one he claims many people have confirmed to him and one that I can assuredly bear witness to as well. It's raw power of purpose and vision that allows Ball to dramatize something so primal and widespread; such a daring concept -- and with such a small budget -- is rarely undertaken these days. Think if The Blair Witch Project met Paranormal Activity and then got recreated by children, and you'll start to see what this movie is doing.
Indeed, two children wake in the night in 1995. Four-year-old Kevin apparently injures himself while sleepwalking, so says his slightly older sister Kaylee. Their father (presumably) takes him to the hospital and returns sometime later; we hear him on the phone with someone saying Kevin only hit his head and did not receive stitches. Later yet in the night, the children rise again to discover that their father is gone and the exterior doors and windows are disappearing. While the film doesn't, strictly speaking, format itself as found footage, Ball's cinematographer and editor certainly make it feel like we're seeing raw horror -- something we shouldn't be seeing at all -- in the first person. The shots are so extremely angled from a child's perspective that doorknobs might as well be on skyscrapers, and the floors usually have the best focus. Any shots not from a child's POV feel like old cameras left in random corners of the floor, pointed haphazardly at Legos or banisters or table legs. We never see the faces of the characters, usually just their feet pattering along dark hallways and around various toys strewn about the house. Occasionally a lamp or overhead light will flicker on for a bit as the children pass through a room, but the only consistent light is an old analog television playing creepy retro cartoons, which also feature as the only score or background sound in the film. The lack of sound makes for an eerie viewing experience, not unlike Tod Browning's original Dracula (1931).
In obscuring almost all the characters, Ball dares us to experience his nightmare firsthand along with the children. In obscuring the setting and eschewing formal narrative conventions, he turns nightmarish logic into reality, aggressively trying to disorient us just as the children are clearly losing touch with the reality of their home. In obscuring the action, through extremely dark and grainy shots, he challenges us to lean in to every frame and search for what might be awry, amiss, or lurking in the shadows. There's usually nothing of note, but your eyes will hurt from the search effort, and your nerves shred themselves pretty quickly. When the scares do happen -- and there aren't many, but the few are more than earned -- most of the fright comes from the unexpectedness of alarm in such a lugubrious movie, along with carefully curated sound mixing, which primarily features garbled, low-volume muttering from the characters. Without subtitles, I probably would have heard only about three lines in the whole film. Which isn't saying much, because all in all there isn't much dialogue at all. But the whispering sounds almost underwater, the kind of groaning strained sound you might imagine from a sick pet in the middle of the night.
You could -- and I'm sure many people are doing this -- spend hours trying to interpret this film. Are the children in some kind of shared nightmare, or perhaps purgatory or hell? Did Kevin's injury make him delusional or even put him in a coma (a popular theory, but unlikely as some scenes only include Kaylee's perspective)? Is all this horror really happening, and is an evil entity like a demon tormenting them? Or could it all be a displaced nightmare as a result of child abuse from the now-absent parents? And while any of these, and more, could spark interpretive discussions, I find the film much more interesting and satisfying if I stop trying to attach meaning to everything and instead let it take me on a wild, experiential ride meant to be felt more than understood. Sure, it could arguably be much shorter -- 100 minutes is a bit much with so few scares -- or add some jumps, and those might make it a more appealing, accessible, or entertaining movie. But for a new filmmaker to be this confident and daring in creating something wholly unlike any other movie even as he captures a fairly universal sensation or memory is an utterly remarkable feat. I'll be keeping a nightlight on for a while yet.