Score: 4.5 / 5
What better way to observe Juneteenth in yet another year of our country going to hell than by celebrating Blackness in a genre notorious for excluding or disrespecting Black characters, and in a stereotypical summer horror setting? The Blackening takes more than its fair share of inspiration from the Scary Movie series and SNL sketches -- I've never even seen Scary Movie, but any knowledge of that beloved/bemoaned series will tell you all you need to know -- but it's also fully a film in its own right, one that knows exactly what it is and who it's for. Which is to say that it's a masterful horror-comedy for everyone, and specifically for Black audiences who want to enjoy seeing Black characters navigating their way through ridiculous, scary, and hilarious situations while in a safe and jubilant communal setting. It's why Jordan Peele named his most recent film Nope, after all, not to mention the tangible traces of Spike Lee littered here.
The story -- and indeed there is one here, rather than a string of sketches loosely held together by relevant dialogue -- concerns a group of college friends reuniting for a Juneteenth party. Knowingly, they are doing something a little unusual by renting a remote cabin in the woods for their gathering. Two of their number arrived previously to start setting up, and the other six follow the next day, though the first two are nowhere to be found; perhaps they went out for more supplies. The group spend their afternoon setting up, catching up, and playing Spades until growing suspicious of their friends' absence. When a door pops open leading them into a bizarre game room, things finally coalesce thanks to a board game entitled "The Blackening" with a cartoonish blackface mask as its centerpiece. The game speaks to them, and soon the friends find themselves antagonized by a murderous racist.
Even with just this early sequence, the notetaking viewer will have to stop because it's impossible to catch all the references. The situation alone distinctly recalls Scream (the opening sequence is of the first two friends and a voice inviting them to play a deadly game), The Evil Dead, Ready or Not, You're Next, and The Cabin in the Woods, to say nothing of all the spoken references (including a notable Scream 2 guffaw-inducing exchange). Things escalate quickly into the realm of Saw and The Strangers, but this movie manages to use those tropes to distinctly new effect, crafting its own flavor for the otherwise generic proceedings. This is primarily due to the dialogue, which is so rapid-fire and brilliant I'd have to watch multiple times to catch everything; I probably still wouldn't catch everything even with subtitles, as so much of the film revolves around the characters' knowledge of Black culture to survive the game's questions as well as its real-life complications.
What do I mean? Apart from its demands of knowing which Black characters have indeed survived the end of a horror film (a concept from which the film's marketing tagline of "We can't all die first" gets great mileage), the film requires knowledge of dark-skinned characters in The Fresh Prince of Bel-Air or Black guest actors on Friends, cultural touchpoints that only a certain range of millennial would really know at this point (I sure didn't!). When the killer finally materializes, he's certainly white, as his racist "Sambo" mask (and distinct throwback to Leatherface) indicates, and things take a turn toward slasher movie territory. But the need for street smarts and racial awareness does not stop here, perhaps most clearly when Ranger White -- yes, Ranger White -- shows up to dubiously help out. Even later, when the group splits up, much to their own chagrin and disdain, one pair find themselves needing to cross a pond, and one flaunts stereotypes by being able to swim across, though as the scene plays out, it's not so clear whether that was helpful or even relevant.
It should be a mark of pride for both the writers (who also penned Girl's Trip) and the ensemble cast that moments of verbal humor stick the landing just as often -- which is to say, always -- as moments of physical comedy. The cast is uniformly excellent, though Dewayne Perkins as the lovable gay BFF Dewayne perhaps carries the movie's heart with him. His presence reminds us of the film's secondary plot, about trust between friends and redemption with no small amount of sassy ridicule, and it all makes the primary plot mesh well with real grounding. And when things get bloody -- and indeed, the film is quite violent -- it's played more for laughs without gratuity or exploitation. Other notable standouts are Jermaine Fowler as the (twice) Trump-voting Android-touting loser Clifton and Grace Byers as Allison whose unintended Adderall trip brought me to stitches.
Allison, as the only biracial friend in the group, also catalyzes some really interesting discussion about colorism, to say nothing of Dewayne's queerness. It might be easy to enjoy the film without appreciating its deep examination of how and why we in America categorize Blackness so strictly, and how and why it never works for any of us. The friends bicker and argue about who is "Blacker" to the point of condemning each other to death for not being "Black enough." Is your Black card revoked because you use an Android, or because you talk like a white person, or watch Friends, or can swim? While this movie might not be as angry or incisive as Get Out, also frequently mentioned by these mindful and savvy characters, it certainly embraces its Black artists and audience from start to finish, offering plenty to enjoy and a little to challenge amidst its truly scary and damned funny brilliance.