Score: 4 / 5
I am not the target audience for this franchise, but damn, that was one of the most entertaining cinematic experiences of my year.
Never have I ever played a Resident Evil game, and though I think I saw one of the seven (?) previous films once in college, its memory does not burden me. I don't need excessively violent, gory horror that much. Thankfully, writer and director Zach Cregger (Barbarian, Weapons) makes his foray into this world accessible to even such an audience as me. Starting from scratch, he brilliantly crafts his own story in the world of the franchise, meaning that we don't need to know anything about its lore to fully enjoy this movie.
While its title's meaning remains mysterious to me, this is the story of Bryan, an average young guy trying to do his job and get by. Austin Abrams (a breakout in Cregger's previous Weapons) imbues Bryan with a delicious sense of misery that allows him to be at once earnest and hilarious. A courier between medical facilities, he starts the film in a hospital and is tasked with taking a medical case with unknown contents to another hospital (one in Raccoon City, as fans of the series apparently know full well, meaning that the apocalyptic disaster plaguing the franchise hasn't yet begun). It's late at night and snowing heavily, so he declines the job before taking it for double pay. He's also on the phone with his girlfriend as they argue about what to do regarding her recent pregnancy, which really seems like the conversation one shouldn't be having while navigating a wintry mountain road.
After striking a lone woman who runs in front of his car, Bryan's night goes from disastrous to hellish quickly. I hope a working title for this project was Bryan and the Terrible, Horrible, No Good, Very Bad Night, because this kid cannot catch a break. Following Murphy's Law, the events of his night cascade into ever-deteriorating gauntlets and puzzles and chases he must survive. The woman survives and becomes violent, a cop pulls him over, his car fails, a dog chases him, he's attacked by randoms in a farmhouse, and so on. We learn soon enough that some kind of biological agent is spreading, turning people into vicious zombie-like monsters; once dead, they're usually still "alive," returning with decomposing skin and vicious tentacles and sometimes melding with other bodies. They're really more like John Carpenter's The Thing or del Toro's The Strain than any real zombies out there. Bryan still hasn't even gotten to Raccoon City, which we learn is overrun with the monsters; his goal of the top of the medical center's tower feels exactly like the goal of the video game we're playing.
Cregger and his team force us into the game-playing experience the film is clearly meant to provoke. We know nothing of the film's world beyond what Bryan knows. If he sees something, we also get to see it, and that's all. The camera is consistently -- and effectively -- hovering somewhere around his shoulders, and sometimes in his POV down the barrel of a gun. Cinematographer Darius Wolski (who often works with Ridley Scott, among other notable artists) also drowns the film in realistic, palpable darkness; sometimes only a gentle moonlight reflecting off the snow allows us to see the scene. Speaking of guns, a major concern throughout this film is how he will arm himself with weapons and ammo, yet they always tend to appear right before he needs them again. Gates often bar his path, armed with padlocks impervious to gunfire, which intensifies the remarkably sophisticated game-related humor this film exhibits. Set pieces are episodic, moving us from location to location with clarity of pace and purpose, propelling us forward with a classic grace. Actually, it might be better to say the screenplay is broken into missions, and there are fairly reliable "bosses" to overcome in each one.
It's also notable here that Shay Hatten co-wrote this film with Cregger, and that his previous work was on John Wick Chapter 3 and Chapter Four, which also include video game-like obstacle courses through parades of never-ending enemies.
I can't say whether this is a suitable Resident Evil title, but I can say it's an astonishing work of entertainment and action horror. Sure, its climax was a bit too CGI-heavy for my taste and its ending was so unspeakably bleak and cruel that I'm not sure I liked its nihilism, but up to that point, it had me gasping for air. Beautifully crafted humor emanates from Abrams, whose Bryan carries the film as a fresh kind of horror film protagonist: an unwillingly violent young man whose moments of profound tenderness (pay attention to how he treats his entrusted package) are rivaled by his unbelievably capable physicality, which never gets to rest in this film. He's literally a gamer whose knowledge of video games helps him survive by using the cop's gun, the farmhouse's shotgun, and various real-time puzzle strategies. This movie might well earn the world record for number of spoken "fuck"s, because it's pretty much all he says in scenes only populated by himself and something that is trying to kill him. It's insane, and Cregger wants us to feel insane, too, which he does by so rooting our senses (visual and aural, of course, though more than once I wondered what Smell-O-Vision would do to a film with this much rotting flesh?) in Bryan's visceral experience. That way, the girl with a Lovecraftian leg and the Harkonnen substitute in the sewers feel so much scarier than anything we'd have imagined in an average zombie flick.
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